![]() ![]() You can go off-piste and build what the hell you like, but only if you either repeatedly post to Facebook like an obsessive socially-unaware fiend or stump up real money for extra in-game credits to buy the out-of-bounds buildings.Ĭurrency comes in three forms: energy, money, and invest points. You even micro-manage the bus routes and bin collection in the city, following a tutorial/mission list that requires you to build things in a structured fashion for rewards and achievements.Īn early example sees you building a pie factory to supply the shopping centre, which means you need a farm and dairy before you crimp your first pastry. Using the touchscreen for building and road placement, you gradually kit out your new settlement with all the amenities it'll need: shopping centres, hospitals, and the like. ![]() Play (if you've got) doughĪnd so we have Virtual City Playground. ![]() Cue the rise of the freemium game, funded by micro-transactions. With the rise of smartphone apps, people are rightly dismissive of £40 games, but as competition forces prices beyond rock bottom, anything more than 10p per hour of engrossing entertainment is often seen as a rip-off.Īs more apps are given away, developers have realised they need other ways of making up the costs. The history, economics, and psychology of game pricing are fascinating. ![]()
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